General

Campaign Rules

Here are the rules we're going to be using for the map-based campaign.



Rules are to be used as per the original Mighty Empires rules (you can download them from the GW site), except where described below.

Banners

A character must be able to be a general to lead a banner. Characters like Assassins, Liches, Necromancers and battle standard bearers may not lead a banner.

Removed Rules

The following rules will not be used (exclude the entire phase where applicable):

Scenario - Flank Attack

This article contains the rules to play a Flank Attack scenario in a game of Warhammer Fantasy 7th Edition. It is based on the Flank Attack scenario contained in the Warhammer Fantasy 6th Edition Rulebook, however we have adapted it somewhat. That scenario was plagued by the main problem that it was actually disadvantageous to commit troops to a flanking maneuver, which makes the whole thing rather pointless. We've tweaked it a bit to try to make it work.

Cancon photos

We finally tracked down our copy of the Cancon photos CD and uploaded some of them to the Cancon gallery. (Only a few months late...)

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Let Loose the Hounds of War

As I have already lamented in another article, the Dogs of War are an army that is being left behind by Warhammer as the game develops. Since the introduction of 6th Edition, all of the armies have now been properly released (some are now in their second incarnation) except for two – the Chaos Dwarfs and the Dogs of War. These armies are both still running on “temporary” lists, and seem likely to do so until they vanish entirely.

But I’m not going to talk about that now. This article is about using the Dogs of War in their current form, and maybe throwing around some ideas about their use that may not have occurred to everyone. The Dogs of War remain a legitimate army, and one of only two (the other being Ogre Kingdoms) that can be fielded alongside almost any other army. This should make them something that every player at least considers, no matter what army they are focused on. Henceforth I shall refer to them as DoW, for the sake of typing less (because I am lazy)1.

Ironfoundersson's Brewery: A brief history (part two)

Located in the green and verdant lands bordering The Moot is a small community of Dwarven brewers and craftsmen. At the centre of the settlement is Ironfoundersson's Brewery, home of Ironfoundersson's Unbeatable Ale. Founded by Brag Ironfoundersson in the imperial year 1227, the brewery has passed through successive generations of the Ironfoundersson family to it's current incumbent, Snorri Ironfoundersson.

THE SIGN OF THE GOLDEN ANVIL:

The Sign of The Golden Anvil (Bryn Grong) is a tavern much favoured by Dwarven warriors and beer convoy guards. In times of trouble, they march forth under their tavern sign, bearing their ancient family axes, and time honoured shields.

Contest or Context

Martin de Carcasonne, knight of Bretonnia, raised his grime-splattered visor and surveyed the carnage before him. The field was littered with dead and dying, both Bretonnians and foul Orcs, their bodies strewn up and down both sides of valley in which they were fighting. The valorous deeds of his unit had gradually taken their toll – he was the sole survivor. The brave knights who had taken the field with him had fallen one by one – dragged from their saddles by the savage green beasts they were fighting, their noble steeds beaten and chopped down with crude clubs and axes. Three had fallen at the hand of one particularly large brute, wielding a massive axe nearly twice its own height. Martin himself had eventually delivered the killing blow to the fiend, driving his blade through its warty throat.

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The Fate of Storm of Chaos

It is now a couple of years since the Warhammer Storm of Chaos campaign was launched by Games Workshop, along with its numerous army variations. While the army lists published in the book were intended as themed forces to be used as part of the campaign, many players embraced them in more general terms, and the lists were permitted to be used in tournaments. They were, in effect, entirely legitimate alternatives to the basic army books, although they were not stand-alone (in the sense that you needed the relevant army book in order to make use of the rules in the campaign book).

 

Ironfoundersson's Brewery: A Brief History (part one)

Here then is the first part of the background of my new Dwarf Army! Background for the various units will appear shortly.

IRONFOUNDERSSON'S BREWERY:

Located in the green and verdant lands bordering The Moot is a small community of Dwarven brewers and craftsmen. At the centre of the settlement is Ironfoundersson's Brewery, home of Ironfoundersson's Unbeatable Ale. Founded by Brag Ironfoundersson in the imperial year 1227, the brewery has passed through successive generations of the Ironfoundersson family to it's current incumbent, Snorri Ironfoundersson.

The Role of the Club

In late 1998 I was in Mil Sims looking at miniatures when I overheard a discussion between a boy and his mother. He was pointing out the which models he was after, and she was told him, “You need to find someone to play with first”. This struck me as kind of sad, and got me to thinking afterwards: why was there no games club in our area?

 It was true that there were several games clubs around town, but Melbourne is a very big place, and they were spread far and wide. I lived in Bentleigh, and the nearest club to me was DWARF1 in Dandenong – a good 20-30 minute drive away, and a far longer and more difficult journey for anyone unlucky enough not to have a car. The next-closest club was in the centre of the city, above the Games Workshop store in Centrepoint Mall2 – almost as hard to get to, and far harder to find.

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A brief rant on the subject of old miniatures.

I was struck by something terrible today. I was idly thumbing through Citadel Catalogue Section Four1 and I stumbled upon something. The current range of Dwarf miners are in there. Now I don't know exactly when the miners where designed, but Section Four was published in 1994. Doesn't that seem an unusually long life span for a miniature? Sixteen years? Game systems don;t last that long. Space marines are replaced every five or so.

Now let's get something straight - I have nothing against old miniatures per se. Some of them a truly awesome, and I would be proud to own them. The old Beastman in bone armour is a favourite, as are the whole range of 1980's familiars (Of which I own the book on legs. No army should leave home without one.) Some of them are fairly silly (The old Slaan2 frogman warriors, the Imperial Guard beast men, and the dreaded Zoats3 spring to mind), but still fun. What I object to is GW's blithe arrogance in assuming we will be content with a whole range of shiny new miniatures, and then some bozzos from '94 who they can't be bothered updating.

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